UI, UX and prototyping of the new digital classroom of the Jewish Museum Berlin

From a fragment to a bigger picture

Desktop mock-up DI.KLA: learning-unit overview with filters, tiles on Jewish places, Passover and Hebrew
UI, UX and prototyping of the new digital classroom of the Jewish Museum Berlin

From a fragment to a bigger picture

Desktop mock-up DI.KLA: learning-unit overview with filters, tiles on Jewish places, Passover and Hebrew
Lädt…
Design approach “Fragments of a larger picture” with a broken Star of David and a diaspora narrative
Lädt…
Concept graphic for the digital teachers’ room DI.KLA for teachers
Infographic Digital Teachers’ Room: a modular offer from learning concepts to short impulses
Marketing screen DI.KLA with an introduction for year 7+ and tablet/smartphone depiction
Graphic Learning units: curated material, filters and a modular structure for lessons
Lädt…
Lädt…
Lädt…
Tablet view of the Purim learning unit with categories, the Esther story and scenic drawings
Share graphic with tiles Purim, Jewish Places and Brausch plus a QR code for sharing
Lädt…
Graphic of content chunks: linear fragment overview with pedagogical notes for teachers
Graphic Interactive learning modules: immersion and analogue interaction in learning units
  • App screen “Name the image” with an empty text field and a “Check input” button
  • App screen “Read the situation” with a multiple-choice question on Uncle Mordecai’s motives
  • App screen “Vote” on how important family is in one’s own life, with three colourful circle icons
  • Historical illustration of an Esther scroll: a view into the halls of the Persian royal court 2,500 years ago
  • App screen “Esther’s legacy” with an audio file icon and a play button “Recording 1”
  • App screen “Name the image” with an empty text field and a “Check input” button
  • App screen “Read the situation” with a multiple-choice question on Uncle Mordecai’s motives
  • App screen “Vote” on how important family is in one’s own life, with three colourful circle icons
  • Historical illustration of an Esther scroll: a view into the halls of the Persian royal court 2,500 years ago
  • App screen “Esther’s legacy” with an audio file icon and a play button “Recording 1”
UI component mockup of the material box with headline, subline and button placeholders
Colour palette DI.KLA: primary and secondary colours with hex and RGB values
Lädt…
Graphic Short impulses: modular pieces of 3 to 30 minutes to enrich lessons
Short-prompt overview with filters and the example “Everyday situations in Hebrew”
Lädt…
Lädt…
Interface detail: glossary, PDF download, duration and short-prompt UI elements
Lädt…
Graphic Mobile application: a palm as a guide with puzzle gamification from fragment to whole picture
Smartphone chat UI: Dikla greets a student, enter name, button START
Lädt…
Lädt…
Illustration of the palm Dikla as the mascot of the student app
A single palm illustration as a branding element for DI.KLA
  • App screen “Purim”: introduction to the biblical story of Esther with a blue shape illustration
    App screen “Purim festival”: introduction to the biblical story of Esther with a blue shape illustration
  • App screen with questions on hero stories and a red star mark “#JMBerlin”
    App screen with questions about hero stories and a red star mark “#JMBerlin”
  • App screen “Purim”: introduction to the biblical story of Esther with a blue shape illustration
  • App screen with questions on hero stories and a red star mark “#JMBerlin”
  • App screen “Purim festival”: introduction to the biblical Esther story with a blue shape illustration
  • App screen with questions on hero stories and a red star mark “#JMBerlin”
  • App screen “Purim festival” with blue geometric shapes and a start button “First learning unit”
  • App screen with a historical Esther scroll in Hebrew script and illustrations
    App screen with a historic Esther scroll in Hebrew script and illustrations
  • App screen “Purim festival” with a single blue geometric shape and a start button
  • App screen “Purim festival” with blue geometric shapes and a start button “First learning unit”
  • App screen with a historical Esther scroll in Hebrew script and illustrations
  • App screen “Purim festival” with a single blue geometric shape and a start button
  • App screen “Purim” with blue geometric shapes and a start button “First learning unit”
  • App screen with a historic Esther scroll in Hebrew script and illustrations
  • App screen “Purim” with a single blue geometric shape and a start button
Phone mockup: Purim learning unit with a historical scene at the Persian royal court

01 Context

Witnesses fading, antisemitism growing into the classroom, a school day already overloaded: teaching Jewish history and the present is getting harder, not easier. The Jewish Museum Berlin wanted to meet its educational brief also where the museum visit ends. In the lesson itself. From that came DIKLA, the digital classroom: an online learning space that puts finished learning units on Jewish history, culture and the present into teachers' hands. Didactically thought through, available digitally at any time, without an extra hurdle in an already full school day.

02 Method

The starting point was the building itself. The broken Star of David in Libeskind's architecture stands for uncertainty and disorientation, but also for belonging. A story we translated into the digital space, in content and in look. Instead of setting a fixed picture, the learning units build on fragments: single modules that open different views and connect to students' lives. From that idea we derived the information architecture and the user journey. From fragment to fragment, until, like a puzzle, a bigger picture comes together. The puzzle works as gamification that motivates people to keep learning. For teachers we designed, in parallel, an interface that fits the working day and makes the right unit quickly findable by filter. Through low- and mid-fidelity prototypes we sharpened the structure, before we tested the high-fidelity prototype with teachers and students.

03 Result

DIKLA went live in 2024 and extends the Jewish Museum Berlin's educational offer well beyond the visit. Through the learning units, students from year 7 get a narrative way into Jewish history and the present. The eight interactive modules are part of those units: their modular build allows individual adjustments without losing the didactic structure, and with one click a unit can be made ready. So DIKLA puts a teaching tool in teachers' hands that they can extend with extra info and tips, and bring into class by link or QR code. From an educational concept came a digital learning space you can actually use, carried by a clear content structure and an interface cut to what teachers need. After spot checks and one-to-one conversations, the museum team confirms: the application convinces as a whole, in design, handling and effect. UX concept, UI design and prototyping came from us, the build from our partner Zum Kuckuck.

Client

Jüdisches Museum Berlin

Release

Team

01 Context

Witnesses fading, antisemitism growing into the classroom, a school day already overloaded: teaching Jewish history and the present is getting harder, not easier. The Jewish Museum Berlin wanted to meet its educational brief also where the museum visit ends. In the lesson itself. From that came DIKLA, the digital classroom: an online learning space that puts finished learning units on Jewish history, culture and the present into teachers' hands. Didactically thought through, available digitally at any time, without an extra hurdle in an already full school day.

02 Method

The starting point was the building itself. The broken Star of David in Libeskind's architecture stands for uncertainty and disorientation, but also for belonging. A story we translated into the digital space, in content and in look. Instead of setting a fixed picture, the learning units build on fragments: single modules that open different views and connect to students' lives. From that idea we derived the information architecture and the user journey. From fragment to fragment, until, like a puzzle, a bigger picture comes together. The puzzle works as gamification that motivates people to keep learning. For teachers we designed, in parallel, an interface that fits the working day and makes the right unit quickly findable by filter. Through low- and mid-fidelity prototypes we sharpened the structure, before we tested the high-fidelity prototype with teachers and students.

03 Result

DIKLA went live in 2024 and extends the Jewish Museum Berlin's educational offer well beyond the visit. Through the learning units, students from year 7 get a narrative way into Jewish history and the present. The eight interactive modules are part of those units: their modular build allows individual adjustments without losing the didactic structure, and with one click a unit can be made ready. So DIKLA puts a teaching tool in teachers' hands that they can extend with extra info and tips, and bring into class by link or QR code. From an educational concept came a digital learning space you can actually use, carried by a clear content structure and an interface cut to what teachers need. After spot checks and one-to-one conversations, the museum team confirms: the application convinces as a whole, in design, handling and effect. UX concept, UI design and prototyping came from us, the build from our partner Zum Kuckuck.

Client

Jüdisches Museum Berlin

Release

Team

Not enough? Ask your AI about us

Let's find out if we're a fit.

Let’s get to know each other and see whether we’re the right fit for your project. From there, we can shape a solution around what you actually need.

Friday, August 28, 2026

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

10:30

11:30

14:30

15:30

16:30

17:30

Let's find out if we're a fit.

Let’s get to know each other and see whether we’re the right fit for your project. From there, we can shape a solution around what you actually need.

Friday, August 28, 2026

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

10:30

11:30

14:30

15:30

16:30

17:30